Bring the night home
Gather every offering and carry it to the surau before the call to Subuh. The solo Tung only sees inside the cone it is facing. If you cannot see its eyes, it cannot see you. Breaking line of sight matters; hiding is the fastest way to recover your nerve.
The optional speedrun timer appears in the HUD and records the run to one millisecond. It never changes the night timer.
Runner rules
In multiplayer, carry one offering at a time. Sprinting leaves brighter footprints that last longer. Walking leaves a quieter trail. Standing still leaves none. A carried offering lights you up and makes your trail linger.
Alcoves come in pairs. Hide with E, then press Q to slip to the paired alcove after a short crawl. There is a cooldown, so use it to escape rather than travel.
Hunt by evidence
A player Tung sees farther but without colour, reads delayed footprints, and uses a short Shift surge instead of stamina. A bot Tung uses sight, nearby noise, and its last known position. The lobby can choose zero player Tungs to make every human a runner.
Keyboard and mouse
W A S Dmove
MOUSE / β βlook around; while spectating, Left and Right switch viewpoints
SHIFTsprint as a runner; surge as a player Tung
Ftoggle the torch
Eenter or leave a nearby alcove
Qslip through a paired alcove while hidden
Gspray your equipped graffiti on the wall in front of you
Vperform your equipped moving emote
Btaunt with a loud, ridiculous stomp
Topen global match chat
ESCpause alone; open the live match menu together
Lobby and match rules
Create or join a lobby of up to ten. The host controls the night. Vote for a player Tung, choose random, or set player Tungs to zero for bot mode. Dead players can spectate any surviving runner or Tung.
During a match, pause to vote to remove a player. A strict majority of the whole lobby is required: 2/2, 2/3, 3/4, 3/5, and so on. Removing a player Tung resets the night to the lobby.